#include "Sprite.h"

Sprite::Sprite() 
{

}

Sprite::~Sprite()
{
}

void Sprite:: setRenderer(SDL_Renderer* renderer)
{
   this->m_renderer = renderer;
}

void Sprite::render() 
{
   
printf("sprite render");
}

void Sprite::onMouse() 
{
   
printf("sprite onMouse");
}

